Thursday, September 28, 2017

MASTERMIND game review by Wmpyr

Mastermind is a classic game that I had always been curious about but had never experienced until just now!

I play a Sudoku app on the phone pretty much everyday. Mastermind has many traits comparable to Sudoku. 

Mastermind like Sudoku is a game of logic and deduction. The first time I played Mastermind I felt like an idiot. What kept me wanting to play more is that, by playing this game I feel that it will help me become a little smarter. That's exactly the reason why I play Sudoku so much! I want to become smarter. 

My wife and I had a lot of fun playing Mastermind. We took turns being the code maker and the code breaker. She beat me every time, I was amazed at her intelligence and looking forward to upping mine. We both agree that it does have the same kind of charm as Battleship. 

Highly recommended, it's a classic for a reason!


Tuesday, September 26, 2017

TRI-OMINOS game review by Wmpyr

I've never played regular Dominos so I can't give you a comparison there, but I can tell you that Tri-ominos was fairly quick and easy to learn. 

First thing that I noticed was that the quality of pieces seemed nice and solid. It also comes with nice trays.

In this game you will be doing a lot of math, so if you want to touch up on your adding and subtracting skills then this is it. Tri-ominos will make you smarter. 

Players place down triangular pieces trying to match the 2 numbers on each side. As the game goes on, an interesting geometric shape starts to form on the table. No 2 game will be exactly alike. 

You score points as you put down a piece, but lose points if you have to draw a piece. So the idea is to get rid of all of your pieces and score as many points as you can. 

An added dimension comes from the bonus points. You score massive extra points by completing a Hexagon, or what they call a bridge. 

From the makers of Rummikub and Mastermind! If you like Rummikub and want to try something different, but still along the same lines, Tri-ominos might be the answer you're looking for! 
  

Saturday, September 23, 2017

PHLAT BALL outdoor game review by Wmpyr

Is it a disc or is it a ball?

It seems like the double nature of the Phlat Ball has confused some people. And some people have also mentioned that the suction cup gimmick doesn't work too well for the Phlat Ball games mentioned on the package.  

I think that we can all agree that the easiest and many times most fun thing to do is to just play a simple game of catch. If you have more than one player, make a circle and toss the ball at whomever you want.

The Phlat Ball gives some exciting and innovative variety here. You can "Phlatten" it and pancake toss it to someone so that it pops open on them, or you can toss it to them like a frisbee. Or if your the more conventional traditionalist you can just toss it in ball form. 

It's basically a transformer in your hand, and it brings a breath of fresh air to the million year old game of catch! It's that simple, it worked for me, catch with an option! If that sounds interesting to you, I recommend it, just don't use it like a soccer ball or basket ball. 

I also own the Bash Ball from Nerf, and I think the Phlat Ball is a great addition, both balls add a new dimension to your regular ball. 

It's also a nice bonus that it can store easy in your backpack!

ZOOM BALL HYDRO outdoor game review by Wmpyr

After watching a really sweet Youtube video of a grandfather and his grandson playing Zoom Ball, I was touched and really looking forward to trying it out for myself! 

I get it, grandpa was getting some exercise and the child was burning off some energy so he could give mom and dad some break time. It's two, no three birds with one stone!

What I didn't know was that this thing is called Zoom Ball for a reason, it launches at you so fast, the first couple of times I was instinctively dodging the ball like I was behind the wheel in a high speed chase! 

A normal game of catch, tossing the ball back and forth is not going to go well indoors, your bound to hit something. 

I actually played this thing indoors in front of the TV and in the hallway, and it worked just fine, my wife and I had a blast. It was so action packed, it's a skill you develop together as it zips back and forth, back and forth if you do it right, and it actually gives you some exercise. 

I've never experienced anything like it, it's like yo-yo meets, zip-line, meets a game of catch. 

I haven't tried the water balloons yet, in the mean time I'm thinking of putting in some tennis balls to give it some more weight. But so far we are having perfectly good fun just zipping it back and forth to each other! 

It's not that expensive, life is too short, experience something new and go have fun while getting some exercise, that's what this thing does for you!

SHIT HAPPENS card game review by Wmpyr

Shit Happens is a card game made by Goliath Games.

For 2 or more players, for 18 and up.

Let me immediately start by saying that I was surprised at how many cards you get in this game. It's loaded with a ton of cards! Each card is nice quality, and my favorite part is that they are actually illustrated! It's not just a black card with some text on it. 

As you can imagine from the title it's an adult game along the lines of other card games such as Cards Against Humanity and Superfight. 

Like those games, there is some extremely vulgar R rated material in here that will have you cringing and going oh man! oh man! like watching an episode of Walking Dead or Game of Thrones! 

Unlike those games, Shit Happens is much more structured. Why? Because things have already been settled for you. You just need to guess correctly like a sick version of Family Feud. It actually feels like a game and less like a discussion of opinions.

Believe me you will still talk about the wicked stuff you read in those wonderfully horrible cards! Be warned, you will all cringe! You will all grin and laugh evilly, and you'll cry along side those unfortunate players that have actually experienced some of those things! 

If you like this sort of game, I think it's the best of the bunch, and I highly recommend it!  

Saturday, September 16, 2017

KEA General Curriculum

KEA stands for Kali, Eskrima, and Arnis. All three are different names for the same thing, so I like to just say KEA rather than choosing one and leaving out the others.

I've trained with some really talented KEA practitioners and I've noticed that what they teach can be generally organized into these four sections.

General Curriculum
1. Circular Motions
2. Angles of Attack
3. Arm Weaving
4. Arm Entanglement

There is more to KEA but at least to me it seems like these four are the basic pillars of skill development. 

You might ask: What about sparring? Sparring is a more extreme version of Arm Entanglement. 

1. Circular Motions
Many times circular motions are introduced as a warm up exercise. It's so important that Professor Remy Presas said that this needs to be done everyday. It takes time to develop articulation and strength in your wrists, the circular motions help with that. The circular motions may look fancy but they are not about showing off, but instead have very practical application. Circular motions help all your weapons, including empty hand, but especially shines with the knife.

2. Angles of Attack
The forms that you learn in KEA are called the Angles of Attack. There are many numerous Angles of Attack forms. I do recommend that you learn as many as you can, but keep in mind it's not about the quantity, but the quality, meaning how much time you spend practicing and understanding the form. I encourage people to progress the forms and experience them in as many different ways as possible.

3. Arm Weaving
The most famous Arm Weaving technique is the Heaven 6. Arm weaving teaches you to handle two weapons simultaneously without getting them in each other's way. People mistakingly think that Arm weaving skills require that you have 2 weapons in a real life situation, but that's not what it's really about. Arm weaving is about fighting with both arms.

4. Arm Entanglement
This is the most difficult area in KEA because it has many things to learn. First you learn a repeated pattern which I call a Generator. The generator is practiced with a partner. Then you start adding other techniques such as a trapping strike, submission, take down, throw, and disarm. 

Thursday, September 14, 2017

Basic Weapons Training in FMA

The Filipino martial arts is loaded with many weapons. However there are 6 basic weapons training that is commonly done. I'm not going to include short sword or machete because the stick is meant to be the training tool for those kinds of weapons. 

1. Single Stick
2. Double Stick
3. Single Knife
4. Double Knife
5. Empty Hand
6. Single Stick and Single Knife

I also teach 2 more sections.

7. Improvised Weapons (cup, shoe, hat, shirt)
8. Specialized Weapons (Balisong, tomahawk, Karambit)

Wednesday, September 13, 2017

4 Ranges of Combat part 4

Moving from one range to the next is called a transition.
A good fighter knows when they are in transition and knows how to use transitions to their advantage. 

SIX TRANSITIONS:
1. Long Range to Medium Range
2. Medium Range to Close Range
3. Close Range to Ground Range
4. Ground Range to Close Range
5. Close Range to Medium Range
6. Medium Range to Long Range 


Remember this, when a person is changing range, it means they are trying to get an advantage in the next range. 

1. Long Range to Medium Range
Offense: Use feints. Use combos. 
Defense: Stop their charging in.

2. Medium Range to Close Range
Offense: Use armor or change levels.
Defense: Have your arms inside.

3. Close Range to Ground Range
Offense: Attack their balance.
Defense: Make space and get in base or pull them into your Guard. 

4. Ground Range to Close Range
Offense: Create space.
Defense: Kill space.

5. Close Range to Medium Range
Offense: Break off with strikes.

Defense: Keep you guard up.


6. Medium Range to Long Range 
Offense: Shield and move away.
Defense: Stick and move but don't chase. 

Monday, September 11, 2017

4 Ranges of Combat part 3

It's important to know how to get the advantage in each Combat Range. 

1. Long Range
Whomever controls the distance.

2. Medium Range
Whomever can cause damage first has the advantage.

3. Close Range
Whomever controls the other person.

4. Ground Range
Whomever controls the other person.

Regardless of your style, here is the general strategy for each range, so that you can make the most out of each range's characteristic.

1. Long Range
Chip away.
Mobility is the key.   

2. Medium Range
Attack hard and shield hard.
If your defending, get out of this range.

3. Close Range
Control your opponent. 
Attack their balance.

4. Ground Range
Control your opponent. 
Stick to them like glue. 

4 Ranges of Combat part 2

This is going to be controversial.
I'm going to explain what each range will actually look like in a real fight.

Many people may disagree with me, but for those of you that are willing to listen, my ideas will help make your stuff work, regardless of style or technique.

Think about that, that is huge since most people spend their time arguing about what style/technique works or doesn't work. I'm saying any style/technique can work, but you need to know how the situation is going to be like. 

You just can't go into a tough situation with the wrong idea!

Also think about this, many people will choose either sport or traditional and think that the two can't mix.

You are about to see how I mix them both together to help me become more effective. 

4 Ranges of Combat
1. Long Range
2. Medium Range
3. Close Range
4. Ground Range

So what does each range look like in real life?

1. Long Range looks like Point Fighting.
2. Medium Range looks like Muay Thai.
3. Close Range looks like the MMA clinch.
4. Ground Range looks like MMA ground fighting.

It doesn't matter if you want to use the Crane Kick, jumping spinning heel kick, or Praying Mantis fist, as long as you have an accurate idea of what the fight is going to be like.

What about illegal moves like biting and eye gouging? In Long Range, it's going to look like Point Fighting with illegal moves.

What about weapons like a knife and baseball bat In Long Range, it's going to look like Point Fighting with weapons.


What about multiple opponents? In Long Range, it's going to look like Point Fighting with multiple opponents.

What about guns? In Long Range, it's going to look like Point Fighting with guns.

For Medium Range, Close Range, and Ground Range, well, it follows the same pattern, so I think you get the idea. 

4 Ranges of Combat part 1

THE 4 RANGES OF COMBAT
1. Long Range
2. Medium Range
3. Close Range
4. Ground Range

The 4 Ranges of Combat is pretty much universal so it's not just limited to FMA (Filipino Martial Arts) such as Eskrima, Kali, and Arnis. 

It's not the only method around, but it can actually be used for just about any martial arts style! 

Long Range is when you have ample distance between your opponent and yourself. This gives you enough reaction time to defend against attacks.

Medium Range is when you and your opponent are right there in each other's striking range. Contrary to popular belief there is simply not enough reaction time in Medium Range. 

Close Range is the clinch. In Close Range you are simply too close to see your opponent's attacks. Since you can't rely on sight, you must feel them. 

Ground Range is when you are fighting on the ground.